War in the Heavens: Dark Energy
Among the myriad habitable worlds humanity has explored, many have their own native sentient species. Most are ostracized in one degree or another by domninant human culture of the Known Worlds, and/or used as cannon fodder. But the Guilds tend to accept them, and their outsider status gives them enough wiggle room that, if they are truly elites of some kind (usually as rulers or warriors among their own kind), they may be able to cut a path to adventure and glory.
- Ukari >0,0<
The Ur-Ukari, really of one species with the Obun, are pale slender humanoids with black-on-black eyes, and natural psychic ability, who tattoo their bodies with records of their identity and deeds. They are clannish, accustomed to underground living circumstances on their current homeworld of Kordeth (co-administered by House al Malik and the Merchant League), maintain their own grim polythestic faith, and are bitterly marginalized in human-dominated society, all of which results in them being widely stereotyped as violent, devil-worshipping criminals. Ukari have traditions stretching all the way back to the War in Heaven.
- Obun >0,0<
The Ur-Obun, related to the Ukari, are slender humanoids with black-on-black eyes and natural occult ability. They are a largely egalitarian and have a representative-democratic society with high educational standards and a recent history of compliance with human rule and nonresistance of anti-alien pogroms, which results in them being widely stereotyped as philosophical. Their homeworld is Velisimil, administered by House Hawkwood. Many are members of the Universal Church, in the Voavenlojhun sect, founded by the Obun first disciple of the Prophet (The Obun Venlojhi). Obun have histories that stretch back through the mists of time all the way to the War in Heaven.
- Vorox >0,0<
The Vorox are huge cat- or bear-like shaggy six-limbed predatory nightmares from the planet Ungavorox, a jungle-hell world where they are actually not the toughest or most vicious creatures by a longshot— just the smartest. Their homeworld is a feifdom of house Li Halan, who frequently use them as shock troops. Most civilized Vorox (the only ones allowed off-world, and whose poison claws are surgically removed in childhood) adopt a primitive confession largely of their own design, patterned on the Universal Church’s rite, but they do not have formal recognition in the church.
- Gannok >0,1<
The Gannok are distinctly simian creatures with a knack for tool use and exceptionally foul odor. Their homeworld, Bannockburn, is administered by the Merchant League.
- Hironem >1,1<
A bipedal reptilian species from the world Cadiz, ruled by a god-king of their own kind, and with a ruler/warrior/worker caste system.
- Oro’ym >1,2<
The Oro’ym are an amphibious species capabale of bipedalism, from the mostly-water world of Madoc, administered by the Merchant League. It is said in ancient times they served and travelled the universe with the Anunnaki.
- Etyri >1,1<
The Etyri avaian-like hexapodal creatures from the Garden world of Grail, the sole feifdom of Minor House Keddah. Many can fly. They have a complex language and their own religion.
- Zhiralloi >2,3<
The Zhiralloi are six-limbed subterranean reptile species from Grail, the ancient enemeies of the Etyri. They are virtually unknown to humanity, and beleved extinct by the Etyri.
- Ascorbites >2,1<
The Ascorbites are an insectlike species from the Jungle Hell World of Severus, a feifdom of House Decados. Difficult to understand, maintaining their own religion, having warred repeatedly on humanity, and having rather a lack of compunctions about using human carcasses for breeding their offspring, they are generally regarded with extreme hostility.
- Shantor >2,0<
A hoofed ungulate species from the al Malik feifdom of Shaprut, the Shantor have only recently begun to use any advanced technology. (Why are they restricted? Basically, I just don’t like the Shantor.)
- Ishkin >2,3<
An obscure race of possumlike creatures from the Barbarian worlds, with chameleonlike natural camouflage ability.
- Nizdharim >3,3<
A legendary race of sentient aquatic cephalopods, ancient enemies of the Oro’ym, thought to be extinct, living on a few Barbarian worlds in ignominity.
- Vau >3,2<
A race of large saurian-like creatures born in clutches and organized in packs, with significant polymorphism (workers, soldiers, mandarins), the Vau have a sophisticated culture and the most advanced technology known. They are the only known rivals, as a species, to humans in the universe, but have stopped expanding their borders, for reasons known only to them. In ancient times they served the Anunnaki, and it is said that their histories stretch back to that period.
- Gargoyles >3,3<
Mythological creatures depicted in Anunnaki statuary; large wolflike reptilian creatures with huge tusks and a profusion of anterior tentacles. Their grotesque pre-adamite effigies are thought to bring visions and good luck for starships.