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Fading Suns Setting Intro    |    FATE System Intro    |    Inspirations/Knockoff Concepts    |    Chronicle Design

Fading Suns is a remarkably rich, coherent setting that is host to as many strange, wonderful, and terrifying possibilities, and as many sorts of adventurers, as you can imagine. Fans of Dune, Serenity, Star Wars, League of Extraordinary Gentlemen, Stargate, Warhammer 40k, Call of Cthulu, 2001: A Space Oddesy, Bladerunner… each should be able to find a familiar corner the Fading Suns setting.

(For a more in-depth discussion of inspirations and analogies, see Inspirations.)

The game is played in the FATE system mechanics, which is the most innovative thing I’ve ever seen in real collaborative storytelling. Seemed like a no-brainer, and as it turns out Fading Suns fits the format really well.

So I’m going to break this out into digestible chunks. The Fading Suns setting is huge, and the FATE game system is pretty novel, so I start with introductory/high level overviews of each. From the respective pages find further links to more detailed discussions of each of the elements. Note this Wiki will be under construction for some time to come! If you wish, you can also refer to the Online Fading Suns Wiki, but be cautious here— there’s a lot of material on that wiki that is not canon, and I will not be using. I think this is a better place to read about the key elements of my game. And by all means: ask questions! I’ll put the answers in the wiki!

So big is Fading Suns, that for the purpose of most chronicles, the subject matter has to be narrowed down. For more on how we may collaboratively narrow down the setting, please see Chronicle Design.

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War in the Heavens: Dark Energy Enantiodromos Enantiodromos